How to make PS1 Style Assets With 3DS Max (Modeling And Texturing)

Опубликовано: 10 Апрель 2026
на канале: Aaron Young
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From the release of my game demo (Project Nostalgia) I have received many messages and comments related to how I create my models.

I thought I would make a tutorial to showcase one way I would go about making a Log asset for my game.

I hope you liked the video,
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PROGRAMS USED
3Ds Max 2019
XNormal
Adobe Fireworks