Unity Third Person Starter Assets and Ready Player Me Avatars

Опубликовано: 07 Октябрь 2024
на канале: Sarge
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Hi! Last month Unity released their new Starter Assets pack and I wanted to make a video about how to transfer Ready Player Me avatars into Third Person example of Unity Starter Assets.

Ready Player Me is a project I work on at Wolf3D and it was an exciting test to bring avatars into Unity Starter Assets scene with a click of a button with some simple automation.

You can find the project sources here:
👉 Github Repo: https://github.com/srcnalt/RPM-and-Un...
👉 The script: https://github.com/srcnalt/RPM-and-Un...

Reference URLs:
👉 Make an avatar: https://readyplayer.me
👉 Download RPM Unity SDK: https://docs.readyplayer.me/integrati...
👉 Become a partner: https://docs.readyplayer.me/for-partn...

⚠️ Setting look at and follow fields of Cinemachine script is done manually, since it was resetting them when I run the scene if I set them via script. So that step had to stay manual and I did not dig into the cause of it.
⚠️ For mobile controls you will need to setup mobile control input fields on the disabled game object.

📌 Follow me on Twitter:   / sgt3v​  

⏲️ Timestamps:
00:00​ Introduction
00:15 Ready Player Me
00:40 The Idea
00:52 Create a New Project
01:07 Import Unity Starter Assets
01:47 Getting RPM Unity SDK
02:20 Create an Avatar and Import It
03:00 The Components
03:30 Move the Script into the Project
03:50 The Script
04:17 Camera Target Object
04:35 Replacing Animator Controller
05:12 ThirdPersonController Component
05:48 CharacterController Component
06:00 PlayerInput Component
06:16 Rest of the Script
06:50 Camera LookAt and Follow Fields
07:03 Final Result

#gamedev​ #indiedev​ #unity​ #madewithunity