Artificial Intelligence in Games (Old-Games.RU Podcast No. 58)

Опубликовано: 03 Апрель 2026
на канале: PodcastOGRU
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We could dedicate this episode to trashing bad AI examples, but we'd rather talk about those games where it was implemented well, or even brilliantly. Where computer opponents tried to behave like real ones, and your charges tried to learn. Where opponents stopped being mere meat and tried to offer some selection and at least think a little.

Games in this episode:
Thief (1998)
Creatures 3 (1999)
F.E.A.R. (2005)
Black & White (2001)

Intro by Grongy.

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00:00 Start
01:08 Bad AI is always noticed
02:05 Introduction and the Turing test
04:40 Player text recognition in Infocom games
06:41 Monkeys and sign language
07:50 AI in Thief
10:50 AI anxiety levels in Thief

12:50 AI in Creatures
13:31 How How are the brains of the creatures in Creatures structured?
15:58 Neural Network in Creatures
18:30 A Little About Machine Learning
19:10 AI in F.E.A.R.
21:43 The A* Algorithm and Finite State Machines
25:45 The Planning System in F.E.A.R.
26:57 Black&White
28:02 AI Learnability in Black&White
31:58 Conclusions and Final Thoughts