In this video, learn how to use the bridge edge loops function to create complex skins and other objects from edges inside of Blender!
Blender documentation link - https://docs.blender.org/manual/en/la...
Note – all edges must be in the same object
Adding circles
Joining them into a group with CTRL+J
Lofting – select edges, then CTRL+E
Select the option for bridge edge loops
Connect Loops – Closed Loop vs. Open Loop vs. Loop Pairs
Merge – Merges loops rather than creating a skin – note that edges must have the same number of segments
Twist – Adds a twist to the object being created – note that we’ll need the same number of segments
Number of Cuts – Adds intermediate detail loops
Interpolation – Adjusts the way the intermediates are calculated – linear is more straight, while blend path and blend surface are more curved. Blend path seems to have vertical orientation more dictated by path, while surface seems to create a more predictable, straight up and down surface.
Smoothness – This applies a smoothing factor to your surface – by moving the value up and down, you can really change how smooth and flowing your surfaces is
Profile Factor – Adjusts how much the new edges are shrunk/expanded.
Profile Shape – this is going to affect the shape of the edges that are created – you can get more information on what each of them is going to do here - https://docs.blender.org/manual/en/la...
0:00 – Intro to Lofting
0:27 - Intro to Bridge Edge Loops
0:59 – Activating the Bridge Edge Loops Tool
1:54 – Bridge Edge Loops Blender Documentation Location
3:02 – Joining Objects to Bridge Edge Loops
4:04 – Connect Loops - Open vs. Closed Loops
5:35 – Connect Loops – Loop Pairs
5:57 – Merge Loops
7:09 – Bridge Edge Loop Twist Function
8:02 – Bridge Edge Loop Number of Cuts
9:04 – Interpolation Shapes
9:48 – Interpolation – Blend Path
10:11 – Interpolation – Blend Shape
10:28 – Smoothness
11:11 – Profile Factor
11:48 – Profile Shape
12:39 – Patching Holes with Bridge Edge Loops