Create with Maxon | Exploring Simulation in Cinema 4D with Elly Wade
Join Maxon Trainer Elly Wade for her June livestream, where you’ll learn how to explore and experiment with Cinema 4D’s unified simulation system. You’ll dive into a scene that combines cloth, pyro and particle techniques to create an exploding particle effect.
Project file coming soon!
Maxon Events: https://www.maxon.net/en/events
Maxon Training Team YouTube: / @maxontrainingteam
00:00:00 Waiting Loop
00:01:15 Welcome
00:02:00 Today's Topic
00:04:06 Pyro-Particle Simulation, Geometry [1]
00:04:31 __Creating the base Geomtry
00:05:00 __ Volume Builder, Mesher
00:06:20 __ Remesh
00:07:39 __ Current State to Object [1]
00:07:52 __ Edge Selection, Save Selection
00:09:41 __ Selection supports UV creation
00:01:35 __ Transform Edges, smaller, inside
00:11:20 Q - Mac-Win, which one is smoother
00:11:58 Pyro-Particle Simulation, Geometry [2]
00:12:24 __ Gravity to zero
00:12:34 __ Target Length, Selection, Vertex Map
00:14:31 __ Ballooning as counter Target Length
00:15:18 __ Current State to Object [2]
00:15:57 __ Prepping the copy
00:16:21 __ Vertex Map, Deformed Points - off
00:16:40 Pyro-Particle Simulation, Explosion
00:16:51 __ Object for Pyro Explosion
00:18:31 __ Pyro, Surface vs Volume
00:19:11 __ Noseman's idea, Fuel
00:19:37 __ Fuel, Contingent - Solid, Temperature
00:21:02 __ Temperature and Pressure per Fuel
00:21:40 __ Burning Rate, Initial Contingent
00:22:41 __ Fuel Burning Rate, Density Per Fuel
00:23:46 __ Density Dissipation
00:24:32 __ Dissipation along the project time
00:25:44 __ Pyro Voxel Size, if needed
00:26:15 Pyro-Particle Simulation, Fabric Sim
00:27:09 __ Pyro connect to Simulation Cloth
00:28:36 __ Simulation, Draw settings
00:28:54 __ Invert movement of Cloth, Tearing
00:30:49 __ Tear Guiding, values
00:31:41 __ Vertex, Tear Map
00:33:17 __ Bendiness, Stretchiness, Thickness
00:34:49 __ Thicken
00:35:48 Q - Baking explosions to Forrest
00:36:12 Q - Sim to child objects
00:37:08 Pyro-Particle Simulation, Particles
00:37:55 __ Particle, Mesh Emitter
00:38:23 __ Connect an Object
00:38:23 __ Emission start and end, Emission Modes
00:39:35 __ The Visual Target with the Particles
00:40:27 __ Emitt from edges, Selection Tag, Restriction
00:41:36 __ Control particle via Pyro Advect, Velocity
00:43:33 __ Set up is procedural, adjustable
00:44:14 Pyro-Particle Simulation, Redshift 3D
00:45:23 __ RS Render Tag, Tessellation
00:46:18 __ Converting Particles into Objects
00:47:47 Pyro-Particle Simulation, Recap
00:48:54 The Project File
00:48:55 Q - How to learn about the RS Tag
00:50:56 Q - How long is the render time for this Sim
00:51:50 Thank you and bye!