SFV - Cody V-Trigger Combo Guide! How To Tutorial For Street Fighter 5 Arcade Edition

Опубликовано: 24 Июнь 2026
на канале: VesperArcade
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Street Fighter V Arcade Edition has released the next new DLC character Cody who has multiple V-Trigger's. I show how to do the best combos including hit-confirms and punishes. Some beginner and advanced but I mostly aim for damage. This tutorial covers the combos step by step.

LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick

P = Any Punch
K = Any Kick
PP/KK = EX Version

S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge

QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
= Same time
~ = Right after the other

*cancelable into CA
whenever you end a combo in qcf mk, you can instead use qcf hk on standing opponents

UNIVERSAL V-TRIGGER COMBOS
V-Trigger Activation
s.lp-lp-lp-lp xx VT, f.hk xx qcf hk *
s.lp-lp-lp-lp xx VT, f.hk-VS

c.mk xx VT, s.mk, s.lk xx qcf mk *

[any starter] xx qcf kk, VT, qcf hk

V-TRIGGER 1
you can use Rapid Fire (qcb p) instead of any Ruffian Kick (qcf k)
for higher damage CA conversions

V-Trigger Activation
c.lk, c.lp xx VT, c.lp xx qcf mk *
c.lk xx VT, c.mp, c.lp xx qcf mk *
s.lk xx VT, s.mk, c.lp xx qcf mk *

s.mk, s.mp/s.hp xx VT, s.hp, s.mk, s.lk xx qcf hk *

s.hp xx VT, s.hp, s.mk, s.lp-lp-lp-lp *
s.hp xx VT, s.hp, s.mk, s.lk xx qcf hk *
s.hp xx VT, s.hp, c.mp xx d+HP+HK, f.hk xx qcf hk *

c.hp xx VT, s.hp, s.mk, s.lk xx qcf hk *

s.hk xx VT, s.hp, s.mk, s.lk xx qcf hk *
s.hk CC xx VT, j.hp, s.hp, s.mk, s.lk xx qcf hk *

f.hk xx VT, s.hp, s.mk, s.lk xx qcf hk *

pp release xx VT, s.hp, s.mk, s.lk xx qcf hk
pp release xx VT, s.hp, c.mp xx d+HP+HK, f.hk xx qcf hk


V-Trigger Active
c.lk, c.lp, c.lp xx qcf mk *
s.lp/c.lp, c.lp, c.lp xx qcf mk *

s./c.mp, c.lp, c.lp xx qcf mk *
s.mp-hp xx HP+HK, f.hk xx qcf hk *

s.hp, s.mk, s.lk xx qcf hk *
s.hp (far), c.mp xx qcb p *
s.hp, c.mp xx d+HP+HK, f.hk xx qcf hk *
c.hp, s.lp, c.lp xx qcf hk *

j.mp, j.mp, CA
j.mp, f.hk xx hp+hk, pp release

d+hp+hk (anti air), f.hk xx qcf hk *

V-TRIGGER 2
Gentle Upper Swing (d.hp+hk) offers good oki
and as such is used as a combo ender whenever possible

Every time a combo is listed ending in d.hp+hk
you can instead use Gentle Swing (hp+hk) for better CA conversions

V-Trigger Activation
s.lp-lp-lp-lp xx VT, qcf hk xx hp+hk *
s.lp-lp-lp-lp xx VT, f.hk xx p release xx hp+hk *

[any medium or heavy normal or pp release] xx VT, c.hp xx qcf hk *
[any medium or heavy normal or pp release] xx VT, c.hp xx p release xx d+hp+hk *

s.hp (first hit) xx VT, s.hp, c.lp xx qcf mk *

s.hk CC xx VT, j.hk, c.hp xx p release xx d+hp+hk *

f.hk xx VT, s.hp, c.lp xx qcf mk *
f.hk xx VT, c.hp xx p release xx d+hp+hk *

V-Trigger Active
s.lp-lp-lp-lp xx hp+hk *

s.mk, s.mp xx p release xx d+hp+hk *

s.hp, (c.lp), c.lp xx qcf mk *
s.hp, s.lp-lp-lp-lp *

s.hp CC xx d+hp+hk, qcf hk *

s.hk CC, dash, hcb k (perfect swing)
s.hk CC, c.hp xx p release xx d+hp+hk *
s.hk CC, c.hp xx qcf kk xx d+hp+hk, qcf mk *
(can cancel into another hp+hk when nearing corner)
s.hk CC, c.hp xx qcf kk xx d+hp+hk, pp release xx hp+hk
(can cancel the second hit of ex zonk in the corner instead)

j.mp, f.hk xx p release xx hp+hk *

d+hp+hk (anti air), qcf hk *

qcb p xx d+hp+hk, c.hp xx p release, c.hp xx p release xx d+hp+hk * (post stun)
qcb p xx d+hp+hk, j.hp, j.hp, c.hp xx p release xx d+hp+hk * (post stun)

Corner
[any starter] xx qcf mk/hk xx hp+hk *
j.hp, c.hp xx p release xx d.hp+hk xx qcb hp xx hp+hk *

s.hp CC xx d+hp+hk, qcf hk xx hp+hk *

d+hp+hk (anti-air), pp release xx hp+hk

qcb p xx d+hp+hk, c.hp xx qcf hk, qcf hk xx hp+hk * (post stun)
qcb p xx d+hp+hk, j.hp, j.hp, c.hp xx qcf hk xx hp+hk * (post stun)
qcb p xx d+hp+hk, j.hp, j.hp, c.hp xx p release xx d+hp+hk xx qcb hp xx hp+hk * (post stun)

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