► Need for Speed: Underground - PCSX2 vs Dolphin vs PC Graphics Comparison ◄
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Game: Need for Speed: Underground
Year: 2003
Developer: EA Black Box
Publisher: Electronic Arts
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PCSX2 Settings:
Renderer: Direct11 (Hardware)
Interlacing (F5): Auto
Texture Filtering: Bilinear (PS2)
Internal Resolution: 4x (1440p)
Anisotropic Filtering: 16x
Mipmapping: Basic (Fast)
CRC Hack Level: Automatic (Default)
Dolphin Settings:
Renderer: Direct12
Internal Resolution: 4x (1440p)
Anisotropic Filtering: 16x
Antialiasing: MSAA 8x
Mods used on PC:
ThirteenAG's fix: https://github.com/ThirteenAG/Widescr...
HD Reflections: https://github.com/AeroWidescreen/NFS...
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My Computer:
Processor : Intel Core i9-10900KF
Motherboard: 3XT5LB3.CNPE1000A902OY
RAM: 32 GB
Graphic Card: GeForce RTX 3080
SSD: PCIe NVMe M.2 (512 GB) & SATA (2TB)
Power Supply: 1000 W
Audio Card: C32JG5x (NVIDIA High Definition Audio)
Case: Alienware Aurora R11
Operating System: Windows 10
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Programs used:
GeForce Experience
Wondershare Filmora9
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Songs used:
V.I.P.N - Revenge (Trap)
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Discord server:
➜ https://discordapp.com/invite/qysBp8e
➜ / discord
Follow me on Instagram:
➜ https://www.instagram.com/burninrubbe...
Check also my SoundCloud profile:
➜ / user-428737236
Visit also the official site of XForm:
➜ http://www.xformgames.com/