threejs_playGnd - 2 ( three.js / webGL tutorial )

Опубликовано: 01 Март 2026
на канале: Nick Briz
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visit: http://threejsplaygnd.brangerbriz.net/

the threejs_playGnd is a digital literacy (agency) artware + ntro to three.js/webGL (interactive/generative 3D in the browser) which is modeled after an experimental new-media art ethic.

part [2]: threejs [realtime] editor

"An iPhone is not technology, it's packaging and conventions. [...] Your software choices are like any addiction or religion, they want your loyalty and they want your money and they want you to think like them. [...] it's culture politics masquerading as technology." - Ted Nelson, The Myth of Technology/Computers for Cynics(2012)

Traditionally we don't tend to think of our tools as being 'political', but software isn't neutral. It reflects and imposes the politix of the folks who create it (some, like Galloway, argue it is itself ideology). The _playGnd is no less political and no less bias than any other digital tool, but it stems from a different ethic (an experimental new-media art ethic). For this reason you'll notice that the editor is a little bit different from the conventional. First, it's built into the browser + shares the same space as your sketch, which allows for immediate feedback, you can experiment, tinker, play in 'realtime.' Second, the editor includes a 'snippets' menu to encourage copying + pasting + modifying + collaging code.