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Ever wondered what's the deal with the Unreal project folder? In Part 2 of this Getting Started with Unreal Engine series, we'll create a project, learn the benefits of using the mannequin for scale reference, and break down the project folder. You'll know what each sub-folder is for and more importantly what needs to be copied to make a backup and what can safely be deleted!
00:00 Introduction
00:34 Launching Unreal Engine
01:26 Choosing a Project Template
02:19 Blueprint vs C++ Project
03:00 New Unreal Project Options
03:50 Unreal Project Naming Conventions
04:47 Breaking Down the Unreal Project Folder
08:28 Recap