Tweaked PhysX 3 suspension + custom tire model:
Perfect wheel spin with correct transitions between adherent and sliding states
Stable tire contact points
Vehicle exposes its natural behavior by itself - no artificial tricks
This is a development preview. Annotations show descriptions for each part.
Coming soon for Unity 4 and 5. Early preview here: http://www.edy.es/dev/2014/11/early-p...
Roadmap here: http://vehiclephysics.com
Follow @vehiclephysics on Twitter for getting notified on my vehicle physics projects.
Note that the low frame rate in this video is caused by the video transcoding at Youtube only. The original video shows perfectly smooth and fluid movement.