GOOGLE PLAY ASSET DELIVERY PAD AAB - CUSTOM PACK .androidpack

Опубликовано: 28 Сентябрь 2024
на канале: vul gerstal
1,049
4

IN THIS VIDEO I SHOW YOU HOW TO CREATE CUSTOM PACK IN UNITY .androidpack

YOU NEED CUSTOM PACK TO UPLOAD AAB TO GOOGLE PLAY, WHICH IS LARGER THAN 1.5 GB - WHICH IS THE IDEA FOR MY NEXT VIDEO.
I WANT TO UPLOAD 2 GB AAB FILE TO GOOGLE PLAY

THE BIGGEST AAB FILE THAT I UPLOADED TO GOOGLE PLAY IS 1.22 GB
THE BIGGEST AAB FILE THAT I UPLOADED TO GOOGLE PLAY WITHOUT APPBINARYSPLIT IS 159 MB (ALTHOUGH LIMIT IS 150 MB )

YOU CAN UPLOAD 100 MB APK (UPDATE APP PUBLISHED BEFORE AUGUST 2021)
YOU CAN UPLOAD 2 GB OBB (UPDATE APP PUBLISHED BEFORE AUGUST 2021)
YOU CAN UPLOAD 150 MB AAB (I TESTED 159 MB, WITHOUT SPLITAPPBINARY)
YOU CAN UPLOAD 150+ MB AAB (I TESTED 1.22 GB, WITH SPLITAPPBINARY)

GET JSNDK FOR UNITY 2020.3.17F1 HERE https://bit.ly/38Qh4SZ (IT IS MY COPY OF JDK, SDK, NDK FROM MY COPY OF UNITY 2020.3.3F1 FOR YOU TO USE IN 2020.3.17F1. IT WORKS THERE!)
I PUBLISHED IT HERE BECAUSE UNITY 2020.3.17F1 HAS JDK,SDK AND NDK MISSING ! ! !
YOU CAN INSTALL ANDROID MODULE FOR UNITY 2020.3.17F1 IN BUILD SETTINGS ! ! !

Unrecognized assets cannot be included in AssetBundles: "Assets/custompak.androidpack/ANY_FILE_IN_CUSTOM_PACK_FOLDER".
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AssetBundleBrowser.AssetBundleDataSource.AssetDatabaseABDataSource:BuildAssetBundles (AssetBundleBrowser.AssetBundleDataSource.ABBuildInfo) (at Library/PackageCache/com.unity.assetbundlebrowser@b7c279278d/Editor/AssetBundleDataSource/AssetDatabaseABDataSource.cs:87)
AssetBundleBrowser.AssetBundleBuildTab:ExecuteBuild () (at Library/PackageCache/com.unity.assetbundlebrowser@b7c279278d/Editor/AssetBundleBuildTab.cs:359)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

2021 09 09 10 32 58