Developing a VR Saber Game from Scratch | OpenXR & Native C++ (Quest 3 / Meta SDK)

Опубликовано: 22 Май 2026
на канале: Frumusete XR Tube
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Vortex Fighter XR | Neon Space Combat Gameplay (StereoKit + Native C++)

Description:
Taking a deep dive into the latest gameplay footage of Vortex Fighter XR (formerly Drone Mosquito Slicer). This project is built using Native C++ and the StereoKit framework, focusing on high-performance VR combat and fluid movement.

In this clip, you can see:

High-Contrast Visuals: A "Beat Saber" inspired neon aesthetic with a pure black skybox to maximize performance and visual clarity on standalone XR devices.

Fast-Paced Action: Deflecting and slicing through waves of incoming projectiles using dual light-sabers.

Environment Design: Featuring a massive space station and a lava-covered planet, all rendered with low-overhead native code.

Technical Performance: Silky smooth framerate designed to minimize motion sickness while maintaining intense combat density.

Technical Stack:

Language: Native C++

Framework: StereoKit

Platform: Meta Quest

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#StereoKit #NativeCpp #VRDevelopment #MetaQuest #XRGaming #VortexFighterXR #GameDev #VirtualReality