Retarget Animations Between Characters in Godot 4

Опубликовано: 16 Май 2026
на канале: CoderNunk
5,536
327

Ever wondered how multiple characters in your favorite game share animations? This video provides an in-depth animation tutorial on the process of animation retargeting, making it simple to understand. We'll explore how a bone map in game engines like Godot works, converting source rig bone names to a standard set. This technique is crucial for efficient game development and is clearly explained, showing you how to use it in your own projects.

Jiggle Physics in Godot:    • Jiggle Physics in Godot  
COMPLETE 3D Character Creation Guide:    • COMPLETE 3D Character Creation Guide - fro...  
Shape Keys:    • Full Facial Animation Workflow: Blender to...  
Combat Animations:    • I Built a Data-Driven Combat System in Godot  

Godot Doc: https://docs.godotengine.org/en/stabl...

🌐Written tutorials, news and more: https://codernunk.com
🎮Discord:   / discord  
🦋Bluesky: https://bsky.app/profile/codernunk.bs...
🫘Flick!, my platformer is open source: https://github.com/codernunk/flick
🧍‍♀️Kaila and Zena 3D models: https://github.com/codernunk/characte...

Intro: 00:00
The Problem: 00:12
Bone Maps: 00:57
Rigs in Blender: 01:33
Making the Bone Map: 02:51
Lessons Learned: 05:13