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I always thought I was safe just by playing games – until I figured out how vulnerabilities in Unity actually work.
In this video, I break down DLL Hijacking and show how a mod or pirated build can exploit the structure of .NET and Unity builds to access user data.
We'll explore the difference between Mono and IL2CPP and look at how internal game modules are structured at the PE structure level.
⚠️ DISCLAIMER: This is not a theoretical anecdote, but a real-life analysis of PE structure vulnerabilities in .NET. Repeating actions from the video may result in legal action. The author does not encourage hacking, and the material is created solely for research purposes and to raise awareness of the issue.
Don't download software from questionable sources, and enjoy!