We implement a realtime 3D Mandelbrot set using quaternions in a fragment shader. We just render a cube hull as geometry. The rest happens in the shader.
More about Kuesa 3D: https://www.kuesa.com
All KUESA 3D videos: • Custom 3D Renderer
All `The Making of the Cluster Demo`videos: • The Making of the Cluster Demo
About the host:
Timo Buske has his roots in the mobile gaming industry, working on several 3D engines and tools. He's the product manager of KUESA™ 3D.
About KDAB:
KDAB offers experienced software experts to help you deliver functional, high-performing, and innovative software across embedded, mobile, and desktop platforms for projects using C++, Qt, QML/Qt Quick, OpenGL, Qt 3D, and more. https://www.kdab.com/software-services
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