This video is intended as a technical and cinematic showcase of animation quality, not raw gameplay.
What do FPS animations really look like from the outside?
This cinematic showcases the third-person perspective of my multiplayer FPS game built in Unreal Engine 5. While the game is played in first-person, every animation is fully replicated and designed to look believable for other players and AI characters.
This video focuses on:
• Third-person view of FPS animations
• Multiplayer-ready, replicated animation system
• How first-person actions translate to other players
• AI and player animation consistency
• Cinematic camera work using Sequencer
All animations, systems, and cinematics were created and implemented by me in Unreal Engine 5 and Blender.
This project is part of an advanced FPS system, built with scalability, realism, and multiplayer in mind.
Music: Punch Deck - Bhangra Bass
Watch: • Punch Deck - Bhangra Bass
License: https://creativecommons.org/licenses/...