Unreal Engine | FPS Character Animation Showcase | REPLICATED

Опубликовано: 01 Июнь 2026
на канале: Ironviz Games
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This video is intended as a technical and cinematic showcase of animation quality, not raw gameplay.
What do FPS animations really look like from the outside?

This cinematic showcases the third-person perspective of my multiplayer FPS game built in Unreal Engine 5. While the game is played in first-person, every animation is fully replicated and designed to look believable for other players and AI characters.

This video focuses on:
• Third-person view of FPS animations
• Multiplayer-ready, replicated animation system
• How first-person actions translate to other players
• AI and player animation consistency
• Cinematic camera work using Sequencer

All animations, systems, and cinematics were created and implemented by me in Unreal Engine 5 and Blender.

This project is part of an advanced FPS system, built with scalability, realism, and multiplayer in mind.

Music: Punch Deck - Bhangra Bass
Watch:    • Punch Deck - Bhangra Bass  
License: https://creativecommons.org/licenses/...