In this video I will show
Importing InstantVR in a project
Building the Grocery Store demo for traditional, Oculus Rift, Gear VR and Cardboard
Including the avatar in a custom scene
Basic replacement of the avatar by a new mesh
The tutorial is valid for InstantVR Free, Advanced and Edge.
Note: IVR_Cardboard/MH_VRCardboard are no longer needed for Google Cardboard support. In InstantVR 3.8 and higher you should use IVR_UnityVR/MH_VR instead. This is because Unity 5.6+ has native support for Google Cardboard.
Information how to setup Unity for Android: http://docs.unity3d.com/Manual/androi...
The page where you can generate the Oculus Sig file: https://developer.oculus.com/osig/
More information can be found on my webpage: http://passervr.com and http://passervr.com/support/
Please contact me if you have further questions or problems setting up InstantVR.
Tutorial using:
Unity3d Personal v5.3.1f1
InstantVR v3.2.2