Sometimes I get interesting questions that lead to a bit of experimentation, and this is one of them: a viewer was asking if it was possible to retain all HD detail from a Daz character and bring it into iClone somehow. This was in response to the "baking normals maps in Substance Painter" video.
I thought about it, tried a few approaches and here's what I came up with: Mrs. Chow in glorious HD detail in Character Creator!
Here's how I did this magic:
exported the character in SD over to CC via Transormer
exported the HD (SubD4) OBJ from Daz
exported the converted CC4 character with matched A-Pose from Daz Studio
the figures need to be in the same spot, and the poses didn't match exactly, so I've aligned them with a bit of Wrap action
loaded the new posed CC figure and the HD export into Substance Painter
bakeed HD detail into normals with CC UVs
applied in CC and boom!
Quite the insane workflow, but it worked great. I wonder how well she'll come out in UE, and if we can live retarget her!
https://www.artstation.com/artwork/LR...
SUPPORT MY PROJECTS HERE
==========================
/ versluis
https://wpguru.tv/support
https://ko-fi.com/wpguru
BUY DAZ CONTENT via this link to support me:
======================================
https://wpguru.tv/daz
BUY ANYTHING from Amazon and I'll get 4% (I think)
===========================================
Amazon US: https://amzn.to/2HHusxl
Amazon UK: https://amzn.to/2Wru217
Amazon Canada: https://amzn.to/2XeaiAS
Amazon Germany: https://amzn.to/2WuQfvx
#DazStudio #CharacterCreator