Flat faces and long faces were actually harder to do than evenly subdivided curved surfaces. It's done via the contain prop.
There's also a rotation prop in addtion to the offset prop, meant for fine tuning placement and fixing minor overlap/shading issues.
Gumroad: https://gumroad.com/l/MESHmachine
Blendermarket: https://www.blendermarket.com/product...
Web: https://machin3.io