16 Picking Up Items (Part 1) [UE4 - Survival Game]

Опубликовано: 13 Март 2026
на канале: TwoNeurons
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Welcome to video 16 in this #UE4 #SurvivalGameTutorial for developing a survival game. In this video, we will make it so we can pick up our items and add them to our inventory.

In the next video, we will set up our item inheritance structure.

00:00 - Intro
1:10 - Step 1: Action Mapping Harvest
Step 2:Interfaces
01:45 - Step 2a: Trigger Add Item Master (Inventory Interface)
03:15 - Step 2b: New Interface - for Item Master (I_ItemMaster)
03:26 - Step 2c: Trigger Pickup Objects (ItemMaster)
03:42 - Step 2d: Get Inventory Actor (I_Character)
Step 3: Pick up event (item master)
04:30 - Step 3a: Trigger PickUp Object (event/Func)
16:21 - Step 3b: Destroy actor
17:05 - Step 3c: Call Trigger Pickup event
17:37 - Step 4: Implement Trigger Add Item Master
Step 5: Pick Up Alert
18:11 - Step 5a: Make Alert Widget
22:37 - Step 5b: Get Prompt Text
26:36 - Step 5c: Set Prompt Variables
27:10 - Step 5d: Call the prompt in main UI
Step 6: Trigger Alert
28:00 - Step 6a: Display/Hide Prompt (main_UI)
29:33 - Step 6b: Call Display/Hide Prompt (character)
Step 7: Harvest Item
33:35 - Step 7a: Harvest Action (pick up object)
35:34 - Step 7b: Test and fixes
36:50 - Step 7c: changing prompt (optional)
38:13 - Outro

Assets used in this project: http://bit.ly/SurivalGame

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