Pick up Objects in Godot - Part 4 (Godot 3)

Опубликовано: 16 Июнь 2026
на канале: Arcane Energy
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Learn how to create a simple pickable object system in Godot.

Watch part 5:    • Create a Map with GridMap - Part 5 (Godot 3)  
Start with part 1:    • Creating a simple 3D Environment - Part 1 ...  

Although this system is quite simple, there is a small drawback: when picking up an object it overwrites its rigid body mode and collision layer, and when dropping it sets it to rigid mode and collision layer 1. If you need to set it back to the original value, you need to store it in a variable.

Music by xaxAttax

#godot #gamedev

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