Blender to Unity - How to get the Right Rotation, Scale and Animations

Опубликовано: 31 Август 2026
на канале: PitiIT
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You will learn how to easily move all your models from Blender 3.1 to Unity 2021 LTS. You will see how to get the right scale (size), rotation, animations - even with multiple armatures. I have spent last few days to discover an easy process, it seems there are no up to date tutorials so... I created one! I hope you enjoy it!

00:00 Intro
00:24 The problem
01:55 Simple model
03:17 Animated models
16:08 Excuses and announcements

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I just received amazing tip from prog_meister on reddit: If you create your models facing -Y, your fbx settings should be:

Apply Scaling: FBX Units Scale
Forward: -Z Forward
Up: Y Up
Apply Unit: yes
Use Space Transform: Yes


This will make them face the blue arrow in Unity which is FORWARD. I am used to working in 2d, so I am making my models face RIGHT but I guess having them face FORWARD makes much more sens! Thank you for that amazing tip! :)
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#unity #blender #productivity