RPG Maker MZ tutorial 1/4 - battle hud , text , remove black background , title screen skip & more

Опубликовано: 28 Май 2026
на канале: iamLI3
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Hello internet!
never thought i would take an interest in RPG maker games let alone attempt to delv into using the game engine , but here i am now having spent the past month in RPGM MZ to see how capable i would be at making something

i've never done anything like this before (including making tutorial videos) , and along the way i had to spend half of my time just looking up how to do certain things i wanted or even if it's possible at all

and now that i've managed to finish my proof of concept project , i want to make a tutorial compilation of the various tricks i have learned so it will be easier for other new game makers to find how to do many important things without needing to spend weeks scouring the internet forums like i had to x_x;; .......

also something i forgot to mention , deleting the black boxes from the window image file also removes it from the standard text window selection , however there is a "dim" option the text can be set to which still creates a black background effect so the text can still be readable while having the battle hud clear

(oh and btw i reduce my screen res so i can see the tiny ass lil fucken bitch text in the program when im using it , so that's why the screen isn't as sharp as 1080p normally is)
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VIDEO 1 - battle hud and menus
VIDEO 2 - eventing
VIDEO 3 - combat mechanics
VIDEO 4 (THE BIG ONE) - how to animate enemies in MZ
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VIDEO 1 will cover---

-skip title plugin
https://www.dropbox.com/scl/fi/g7eyo2...

-lots of useful dlc plugings , like screen zoom on encouter , screen shake on damage taken
(not tested - weather effects during , or changing equipment during battle)
~UPDATE~
turns out that screen zoom plugin is only in a fixed position , but i searched around today while redoing video 2 and found a plugin that does allow you to set a tracking screen zoom via plugin command (it's finicky with the graphics though , i had to change my entire floor tile set to reduce the flickering)

https://github.com/scswinter/MultiTweaks
NOTE - it is set to disable the screen zoom after checking the menu , but a war to get around this is to set a parallel event with the desired zoom so it will always reset back to that after checking the menu

-font size (in engine) , battle log text background
(can edit in window.js)

-battle screen hud black box background
(erase graphic from window img file)

~BATTLE CORE PLUGIN FOR ALL THESE GOODIES~
http://www.yanfly.moe/wiki/Battle_Cor...

-battle text speed , location , damage numbers appearing center of target

-hud laytout from older RPGM versions , command window size , gauge bar x.y. placements (can use to hide the bars) , remove battle action commands

-showing hp for enemies