Motion Blur Deformation with Vex - Houdini 16.5 Tutorial

Опубликовано: 27 Март 2026
на канале: Mark Fancher
17,868
644

Hey everybody! Here we explore how we can use the dot product function to control a deformation that resembles a stylized kind of motion blur effect aka the Moblur Deformer.

The project file can be found here: gum.co/tcwbo

This tutorial assumes some working understanding of Houdini 16.5 and it's interface.

The first half is really only specific to the optimization of our specific input mesh in this example so see the timecodes below if that's not of interest:

00:00 - 00:28 : Intro
00:28 - 01:30 : Mixamo Overview
01:30 - 10:00 : Prep Geo
10:00 - 31:02 : Vex / Interface Building
31:02 - 35:57 : Alpha Attribute and More Interface Tips
35:57 - 36:14 : Wrap up