In this lesson, we're going to make a few adjustments to the codebase in order to compile and run our Vulkan renderer on Mac OSX using MoltenVK.
This will complete the process for ensuring that the engine runs on all three desktop platforms: Windows, OS X and Linux.
Join me next time when we create our shader abstraction and start doing a lot more interesting things!
Github repository: https://github.com/mauville-technolog...
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