You can export your 3D Anime models with outlines directly from Blender
to Sketchfab. We're going to see all the possible cases for materials
and formats using Fbx and GLTF. In addition: Always use GLTF, Shadeless,
and apply your solifidy (outline) modifiers before exporting a
POSED model.
You can, alternatively export an animated Anime model from Blender,
so let me know if you'd like to see a video about that.
Download Blender
https://blender.org
Upload your 3D models
https://sketchfab.com
*** SOCIALS ****
/ 3dcinetv
https://gumroad.com/3dcinetv
https://artstation.com/3dcinetv
/ 3dcinetv
**** CHAPTERS *****
0:00 - Intro
0:34 - General Presentation
3:00 - Sketchfab export
4:28 - Sculpt pose
18:00 - Export FBX
18:53 - Export GLTF
19:00 - Using sculpt paint + shaders
20:00 - Vertex paint
29:00 - Materials in Sketchfab
31:00 - Masking by polygon selection
35:00 - paint sculpt + vertex colors
36:00 - Emmission paint in Blender
42:00 - Emmission material in Sketchfab
46:00 - Multi-resolution Paint Sculpt?
48:00 - Outline by solidify
51:00 - Outline material in Sketchfab
53:00 - Using Painted textures
54:13 - Blender Matcap Material
55:00 - Vertex paint, pros and cons
57:00 - Troubleshooting Vertex paint attributes
1:05:13 - Unwrapping a posed model
1:16:51 - Thick and thin Outline by solidify
1:22:46 - Vertex weights for the outline
1:26:53 - Baking procedural textures
1:30:53 - Hair texture
1:38:22 - Preparing model for Export
1:45:00 - Uploading to Sketchfab
1:48:00 - Setting up Sketchfab Materials
1:51:25 - Realtime compositing
1:55:00 - Conclusion