UV Grid is a Texture Coordinate manipulation node which lies at the heart of some fantastic and fantastical materials in Blender.
In this video tutorial series, you'll learn to build many and varied procedural materials by first building your own UV Grid node.
In this video I respond to some viewer requests for features and elaboration such as; constraining random rotation and translation to user-defined increments. We'll also tidy up the interface of our UV Grid node and add a Random Seed function.
00:00 Intro
00:50 Juanito's request
02:05 Basic Random Rotation
02:36 Constrained Random Rotation
06:47 Basic Random Translation
07:25 Constrained Random Translation
08:35 jcfnav's request
09:50 A Texture Atlas
10:50 Resizing texture cells to fit the Grid
14:28 The Random Seed function
16:25 Outro
#blender #tutorial #procedural