OpenGL Planetary Rings Optimizing Vertex Count glMultiDrawArrays How it is done Visual Studi

Опубликовано: 03 Август 2026
на канале: LearningOpenGL
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I left out how glMultiDrawArrays actually reduces the amount of vertices drawn, but it's only 240 * 75 vertices in this video instance of glMultiDrawArrays, which is 18000 by the way. rofl

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