#unrealengine5 #ue5
Learn how to properly use *blueprint interfaces* to avoid hard references in Unreal Engine. This video demonstrates the *best practices* for *game development**, offering **code examples* to improve *memory management**. This **Unreal Engine 5 tutorial* will give you a step-by-step guide.
00:00 How to Avoid Hard References with Interfaces
0:30 The Problem to Solve
1:24 How to Send Health Data without Hard References
7:00 Using Actor Variables to get data as outputs
9:13 Using Actor Variables to Trigger Events
11:46 Why you Learned Blueprint Interfaces Wrong
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