Making a Multiplayer Platformer in Unity (Devlog Week 8)

Опубликовано: 29 Сентябрь 2026
на канале: OfficialDingbat
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Another week another video!

This week I added a highly requested mechanic: Mantling
Mantling allows the player to cling to an edge and climb over that edge.

I also did some work to get closer to mutliplayer testing by improving the blood system. Previously blood was just several hundred to thousands of individual pixel game objects which would grind fps to a hault after playing for a long time, especially in multiplayer with more players dying. So, I instead created a texture map system which stores the blood in several textures and never adds any amount of lag to the game no matter how much blood there is.

Finally, I added Electrical Hazards. These hazards instantly zap the player with high voltage, launching them across the room. These hazards add some exciting gameplay and are fun to look at and listen to.

Thanks for watching and don't forget to like and subscribe! :)