I remember my mother taking me to the mall back in the year 2000. I asked her if we could stop by Electronic boutique so that I could buy a game. I was looking through the used selection of games, and I saw Conker's pocket tales. I really had no recollection of who Conker was, but I did remember seeing the character in another game called Diddy kong racing for the Nintendo 64. I decided to pick up Conker's pocket tales for the Gameboy color for a few bucks loose. I remember coming back home and playing the game for a few hours. Eventually, I gave up because I didn't know what I was doing. I did not know how to progress in Conker's pocket tales.
Twenty years later, I tried to play the game. This time it was on twitch, and I was streaming to a few people. There were times were I wanted to give up with this playthrough, but I am happy I stuck through with it. This video is the highlights of the whole lets play of conkers pocket tales for the gameboy color.
Watch the full playlist of Conker's pocket tales: https://www.twitch.tv/collections/2vg...
You can find my full playthroughs archived on twitch.tv/spiritbuddy
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Conker's Pocket Tales follows the story of Conker the Squirrel as he retrieves his birthday presents and rescues his girlfriend Berri after they were stolen and she was kidnaped by the Evil Acorn. The game is played from a top-down perspective, with Conker exploring large environments in an attempt to find all his stolen presents. By collecting a certain number of presents in each area and defeating a boss, players unlock access to the next one. In addition to standard running and jumping, Conker can perform a mid-air ground-pounding attack that can hit buttons to solve puzzles. Conker also has the ability to dig up patches of soft dirt, emerging at another predetermined patch to reach inaccessible areas, and uses a slingshot to defeat enemies or hit distant switches. Puzzles are also solved by pushing blocks into grooves in the floor.
The game can be played on both Game Boy and Game Boy Color. However, the layout and some events in the game are different depending on the console it is played on. The game can be paused and saved anywhere when played on a Game Boy Color or later model, but can only be saved at specific save points when played on a non-color Game Boy.
Twelve tales: • Rare Revealed: A Rare Look at Twelve Tales...
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