Piko3D Engine: Deferred lighting: Point- and spotlights

Опубликовано: 12 Июнь 2026
на канале: Piko3D
398
2

In this video we show our new deferred renderer!
The thing is implemented in OpenGL 4.20 but will probably run fine on OpenGL 3.2 ;-)
So far, we can show you point and spotlights, in large numbers, an any color! ;-)

The new render has proper resource management which means the renderer and all its resources can be swapped out at runtime. (for switching live between OpenGL and DirectX for instance)

Next up: Shadows and Transparency!

About Piko3D:
Piko3D is simple 3D engine in the making. It aims to be simple in structure but powerful little 3D engine, aiming at PC and mobile devices . You can follow it's progress and get the latest news on http://www.piko3d.net