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In this Unreal Engine 5 tutorial, I’ll show you how to control your character’s slope movement and stop sliding on steep surfaces.
By default, Unreal Engine limits how steep a surface can be before your character starts sliding. In this video, you’ll learn how to adjust the Walkable Floor Angle and Maintain Horizontal Ground Velocity settings to allow your character to walk on much steeper slopes.
Perfect for:
• Survival games
• Parkour systems
• Third-person projects
• First-person controllers
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