[Unreal Engine] How to surround the player and maintain a certain distance using EQS [Reverse UE]...

Опубликовано: 18 Июнь 2026
на канале: UE Memorandum
4,032
80

This is a tutorial video to help you create games with UE4.
This time, we'll explain how to use EQS to surround the player and maintain a constant distance from the player!
We'll use "On Circle" as the Generator.

Please first learn the basics of using AI and EQS from the links below.
◆EQS Basics:    • 【UE4 AI入門】EQSの基本  
◆AI Basic Settings:    • 【UE4 AI入門】AIを使うための基本設定(ビヘイビアツリー、ブラックボード、AI...  
◆Sequence and Selector Explained:    • 【UE4 AI入門】SequenceとSelectorの解説  
◆Creating Tasks:    • 【UE4 AI入門】Taskを作る  
◆What is a Decorator?:    • 【UE4 AI入門】デコレーターの基本・Notify Observer・Observ...  
◆What is a Service?:    • 【UE4 AI入門】サービス(Service)とは  
◆AI Introduction Series (all videos above):    • UE AI入門 (Unreal Engine AI For Beginners)  

◆We appreciate your support and encouragement to continue our activities.
  / uememo  

◆Please feel free to ask any questions or send us a DM on Twitter (we can't guarantee we'll be able to answer all your requests).
◆Twitter account:   / shiinakoki  

--------------------------------------------------------------------------------------------------------------------------------------------
Contents
-----------------------------------------------------------------------------------------------------------------------------
[Blueprint Strategy Guide]
   • ブループリント攻略講座  

[Useful UE Links]
◆Reverse UE Lookup:    • 逆引きUE( Reverse UE Dictionary)  
◆Inter-Blueprint Communication:    • ブループリント間通信 (Blueprint Communications)  
◆Skeleton Asset Assignment and Retargeting:    • スケルトンアセットの割り当て(共有化)とリターゲット  
◆Chaos Destruction: https://www.youtube.com/playlist?list...
◆Marketplace Assets Explained:    • マーケットプレイスアセットの解説 (Explanation of Assets in...  

[TPS Template]
   • TPSテンプレート  

[Making Metal Gear Solid with UE4]
◆Season 1:    • メタルギアソリッドをUE4で作る【シーズン1】(Metal Gear Solid i...  
◆Season 2: https    • メタルギアソリッドをUE4で作る【シーズン2】(Metal Gear Solid i...  

-----------------------------------------------------------------------------------------------------------------------------
Development Environment
----------------------------------------------------------------------------------------------------------------------------
UE Version: Unreal Engine 4.27 https://www.unrealengine.com/
PC: iMac Retina 5K, 27-inch, 2020
OS: macOS Monterey (12.0)
CPU: 3.8 GHz 8-core Intel Core i7
Memory: 16 GB 2667 MHz DDR4
GPU: AMD Radeon Pro 5700 XT 16 GB

#Please Subscribe and Like if You Want to Support Us
#UnrealEngine
#RequestedVideo