INTRO TO RIGGING -- http://bit.ly/2C0oT5A
COURSE OVERVIEW:
This course is an introduction to rigging. We'll explore how digital characters are brought to life using simple controls.
We will start by digging under Maya's hood to understand how the system of nodes work, moving onto the basics of rigging and completing our very first project. The goal for the first weeks is to learn the fundamental rigging concepts that can be applied to every project.
After completing a few projects which include a shark rig, a spaceship rig, and a rope sim rig, we will work on a bigger project which will be divided into modules. As a matter of fact each week we will focus and learn how to rig a specific module, how to combine them together, and how to assemble the whole setup into a master rig.
At the end of the course, we will add more details to our main project using nCloth and rigids.
You will develop rigging skills and knowledge currently used in the visual effects industry.
COURSE FORMAT:
Length: 10 Weeks
Lectures: Pre-Recorded Lectures each week
Assignment: Deadlines each week
Feedback: Individually recorded
Live Q&As: Once a week
Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: [email protected] or call by phone at (818) – 561 – 9542.
Learn More: https://www.cgmasteracademy.com/