How To Fix Game Controls And UI Fighting Each Other In Unity!

Опубликовано: 22 Октябрь 2025
на канале: git-amend
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In this video, we’ll dive into the challenges of separating UI and gameplay input using Unity’s Input System. You’ll learn how to manage two action maps (Player and UI), prevent UI clicks from triggering gameplay actions, and toggle focus between gameplay and UI using techniques like UIEngage. We’ll explore both deferred and immediate input handling, why IsPointerOverGameObject only works in Update(), and how to ensure your UI system and game logic share the same InputActionAsset. If you’ve ever struggled with clickthrough or input conflicts, this is for you.

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Default Input Actions
1:55 Dual Input Reader
5:00 Pointer over UI
7:23 UI Engage
11:09 Tracking Selection
13:00 Understanding Input Assets

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