Flysimware 3DS MAX IK HI SOLVER BONES ANIMATED HOSE

Опубликовано: 04 Июль 2026
на канале: Flysimware
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Some asked why I do not normally use a IK HI Solver for mechanical rigging VS a IK Limb Solver. A Limb solver is only good for 2 bones and that is all I need most of the time for mechanical rigging. And it is slightly easier to setup. A HI Solver is good for a chain but a bit more set required. So there are some important things to know when using the HI Solver. That is what this tutorial will teach you.
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