Some trickier workflows involving Maya 2015 and the 3D procedural textures. I wish Maya worked like this more often and uniformly. Also, if I render in Mental Ray this workflow fails entirely, which is kind of depressing.
I first noticed this issue right when Maya was first introduced. I didn't discover it by accident. I assumed Maya would work this way, and I was extremely disappointed when it didn't.
I tried to discuss it with them, but I could never get past junior level people who just kept trying to 'solve my problem' with alternative workflows, as if my main goal was to have a crater texture with ripples.
#AutodeskMaya #Maya #Hypershade #ProceduralTextures #3DNoise #Maya2015