Maya 3D Procedural Textures - Tricky Workflow - Maya was not meant to be used like this

Опубликовано: 16 Июль 2026
на канале: digitalArtform
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Some trickier workflows involving Maya 2015 and the 3D procedural textures. I wish Maya worked like this more often and uniformly. Also, if I render in Mental Ray this workflow fails entirely, which is kind of depressing.

I first noticed this issue right when Maya was first introduced. I didn't discover it by accident. I assumed Maya would work this way, and I was extremely disappointed when it didn't.

I tried to discuss it with them, but I could never get past junior level people who just kept trying to 'solve my problem' with alternative workflows, as if my main goal was to have a crater texture with ripples.


#AutodeskMaya #Maya #Hypershade #ProceduralTextures #3DNoise #Maya2015