The second part of the FPS tutorial series in Unity 5. In this tutorial, we'll be basically setting up a real simple shooting system, with no shoot effects, for the time being. We will use basic raycast functionality for this episode. In a later episode, we will have a more advanced system where we spawn a projectile and check for collisions, bullet drop etc.
This episode is further divided into two parts, the first where we setup a basic shooting system, and the second where we combine that with a simple shooting animation (using mecanim as our base animation system). This episode went for too long so I was forced to split it in two sections.
By the way, I am still open for any 3d artists or animators, willing to model or animate for this tutorials series. Would be greatly appreciated.
Hope you enjoy and found this useful. Let me know what do you think I should work on for the next part of this tutorial series.
Support me by liking my Facebook page and donating on Patreon if you prefer to do so. You can contact me on my Facebook page or on Skype.
Links
╔►Assets by Brackeys: http://devassets.com/
╠►FPS Hands(With Animations): http://www.mediafire.com/file/41epg4l...
╚►FPS Animations (Only): http://www.mediafire.com/file/t521m78...
ALT Links:
╔►FPS Hands(With Animations): https://mega.nz/#!gsBCmK7T!j2TE44dKfP...
╚►FPS Animations (Only): https://mega.nz/#!4oR0zayA!HiOtH9_tCy...
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Anyways, rate, comment and subscribe for more. Share it with anyone you think might be interested, would be really appreciated. And thanks for all the support!
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Keywords:
unity
unity 5
fps
fps tutorial
first person shooter
let's make a game
tutorial series
raycast shooting
animating
mecanim
animation