This Video Lecture focuses on discussion on the following concepts:
1.Two Dimensional Viewing in OpenGL
2.Two Dimensional Viewing Pipeline
3. Transformation from Windowing Coordinates to Viewport Coordinates
4. Windowing - Normalized - Viewport Transformations
CG Session - 1 • OpenGL Computer Graphics - Session-1 : Poi...
CG Session - 2 • OpenGL Computer Graphics - Session-2 : Bas...
CG Session - 3 • OpenGL Computer Graphics - Session-3 : Ide...
CG Session - 4 • OpenGL Computer Graphics - Session-4 : Ope...
CG Session - 5 • OpenGL Computer Graphics | Session-5 | Ope...
CG Session - 6 • OpenGL Computer Graphics | Session-6 | 2D ...
CG Session - 7 • OpenGL Computer Graphics | Session-7 | Hom...
CG Session - 8 • OpenGL Computer Graphics | Session-8 | 2D ...
CG Session - 9 • OpenGL Computer Graphics | Session-9 | 3D ...
CG Session - 10 • Raster Method for Geometric Transformation...
CG Session - 11 • 2D Viewing | OpenGL Computer Graphics Conc...