Getting Locomotion Animations Ready for UE5 in Cascadeur

Опубликовано: 14 Март 2026
на канале: Cascadeur - The Future of Animation
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In this tutorial we are gonna take locomotion animations from Mixamo, edit and fix them in Cascadeur, add a weapon and export them to UE5. We will learn how to quickly fix broken poses using AutoPosing, turn any animation into in-place one using the copy tool, as well as add a weapon and animate it to match with the character

Learn more about Copy Tools: https://cascadeur.com/help/tools/anim...

0:00 Picking Animations
00:45 Rigging the Character
02:36 Idle Animation
05:58 Create In-Place Animation
07:15 Walking Animation
09:01 Running Animation
10:10 Jumping Animation

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#Animation #Tutorial #gamedev #ue5