Spark AR - Texturing - Substance Source (Masterclass Chapter 6)

Опубликовано: 14 Апрель 2026
на канале: Eddy Adams
692
5

When working in 3D or AR, it's invaluable to know where to find quality assets. In this lesson, we take a look at how quickly you can pull materials from Substance Source into Substance Painter. It's a huge time-saver!

Tri-Planar Projection
Normally, textures get applied to an object's UVs. This means that any stretching or shearing in the UV unwrap will be visible in the final object. What tri-planar projection does, then, is ignore the UVs for a moment and projects a material or texture along each axis - x, y, and z. Then it blends the areas that aren't especially oriented along one of those axes. This is a great way to reduce distortion in your materials.



Learn how to make Instagram filters by following along with the Spark AR Masterclass on YouTube! Just hop over to the playlists page (   / eddyadamsin3d  ) and start with Chapter 1.

Follow for more Spark AR tips!
Website - https://www.eddyadams.com
Instagram -   / eddyin3d  
Twitter -   / eddyin3d  
YouTube -    / eddyadamsin3d  
Vimeo - https://vimeo.com/eddyin3d
Spark AR Resources - https://www.eddyadams.com/spark-ar