It's been awhile since I played around with depth of field in Blender. I employ depth of field to bring the closest object into sharp focus while intentionally blurring the background object. In the video, I play around with adding depth of field with 3D meshes compared to 2D.
#blender40 #blenderinterpolation #blender2d
-Download 4.0 RC (https://builder.blender.org/download/...)
-Blender Manual - Depth of Field (https://docs.blender.org/manual/en/la...)
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Program used: drawn in Blender 4.0 (RC) & edited in Final Cut Pro X
Music from Epidemic Sound.