Shader Production - Writing Custom Shaders with CGFX

Опубликовано: 04 Июль 2026
на канале: Eat 3D - Feed Your Brain!
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Instructor Luiz Kruel guides you through writing your own shaders, primarily with the CGFX shader language in Maya. Luiz starts off with getting everything set up in Maya and then writes a simple Lambert shader from scratch. From there Luiz builds upon the Lambert to create a Fresnel and Phong shader.

Once the Phong shader is defined, Luiz begins to add textures like diffuse, specular, normal, and cubemap. He then demonstrates how to manipulate UVs and even how to do vertex animation.

Originally released on Sep 14, 2011