This is an updated, comprehensive guide to everything in the Devil's Crossing hub area (the place you start on any new character).
NPCs including Blacksmith, Inventor, Spirit Guide - how to unlock them, where they are in DC, what they can do, how to use them.
Quest givers and quest rewards.
Optional (easy to miss) content.
Nearby gear items that will make the game easier and more fun for a completely new player.
Timestamps
2:03 First introduction to NPCs
4:55 Get 50 xp points early
6:00 The three rare weapons near DC
10:49 How the local map looks before you do much in DC
12:40 NPCs - changes after completing first main quest
15:30 Using the vendor - some tips
16:37 NPCs inside the prison - Spirit Guide, Faction store, Stash, quests
21:27 Spirit Guide - reclaim skill points here
22:56 Stash - personal and shared - some tips
25:01 Getting the second vendor at DC
26:49 Getting the DC quest where the reward is an extra inventory bag
29:17 How to get a blacksmith - for item crafting
34:31 The blacksmith - default craftable items and more
42:16 Getting the inventor - used for item salvaging and other stuff