Studio lighting in 3ds max vray Realistic rendering 2016 #12

Опубликовано: 17 Октябрь 2024
на канале: Parc Intro Media
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Backgrounds (solid, gradient, and bitmap).
Fog, Layered Fog, and Distance Cue.
Ambient light level.
Subtractive transparency is converted to 3ds Max "Filter" transparency and the filter color is set equal to the diffuse color.
Transparency falloff settings.
All map channels that are enabled. Map channels that are turned off in the 3DS file do not import into 3ds Max.
All map parameters, including UV transforms, Negative, Mirror, and Rotation. Some Map parameters such as Blur, Luma, RGB, and Alpha work much differently in 3ds Max. These values are converted to new values that produce a similar affect.
Mask bitmaps are imported as 3ds Max mask textures.
When materials with both Texture 1 and Texture 2 are imported, a composite texture is created and added to the Standard material's Diffuse channel.
Reflection maps, auto-cubics, and mirrors.
Automatic reflection map Nth frame and Map Size settings.
SXP translation for Marble and Noise materials.
3DS/DOS R4 IK joint parameters.
3D Surfer patch data.


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