Unity ECS: Crop Section Using Physics Shape Proof Of Concept

Опубликовано: 19 Май 2026
на канале: NT_Ninetails Kurama (NinetailsKurama)
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This is a proof of concept using the Unity.Physics.PhysicsShapeAuthoring component to generate 2 Unity.Physics.Collider datas to perform cropping. The bigger shape is referred to as the bounds while the smaller one is referred as the cropbounds (or crop section). This is current running as without jobs so it's not ready for pure ECS yet though that's the goal.


All the calculation are done using float3 with the exception of Vector3 conversion for the editor.


I will be posting updates as they happen



Feel free to ask any questions in the comments.