Blender Blog: Using geometry nodes Capture Attribute node to set the pivot base vertices

Опубликовано: 20 Май 2026
на канале: iluvblender
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#b3d #geometrynodes #nodecaptureattribute #bpy #workflowtools
In this daily blog video, you can see how one can use the capture attribute node to tag a set of vertices to be the potential area for setting the pivot. The pivot is set using a bespoke python operator.

Excerpt from the official documentation:

The Capture Attribute node stores the result of a field on a geometry, and outputs the data as a node socket so it can be used by other nodes.

The result is stored on the geometry just like a regular attribute with a name, but instead of referencing it with a name, it is retrieved whenever the socket is connected to the input of a node. Later, when evaluating the node tree, the attribute will be removed automatically if it is no longer used.


Read more about it at the link below
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https://docs.blender.org/manual/en/la...


Some useful tidbits of wisdom about the Capture Attribute node
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https://blender.stackexchange.com/que...
https://blender.stackexchange.com/que...