I have made a folder of created Campers and Slashers for Dead By Daylight and edited them to the best of my ability. They are already ready to go for Unity. The avatars include their original base cosmetic as well as some of their store cosmetics. Expect more ports and cosmetic types in the coming weeks to come.
All art belongs to Behaviour and DbD staff and is intended for non-profit personal use.
DbD Avatar Ports: http://www.mediafire.com/folder/af2jp...
NOTE: Most of these avatars use more than the 20k poly limit in VRC. This is a ridiculous limit since most PC's can calculate polys far easier than if there was a bunch of shadows that a GPU has to process. So because of this you will have to remove this limitation, to do this it requires you to modify the VRCSDK which is against their TOS. But like the rebel I am, have done so and have been fine for months. Avatar creators themselves make changes to the VRCSDK like avatar heights and of course the poly limit.
If you too would like to remove the limit there is a video here on it, but a quick run down is this:
1. Close Unity, find your Assets folder (this is the same folder that Unity uses). Will find this folder in steamapps/common/VRChat.
2. Find the editor folder, "Assets\VRCSDK\Dependencies\VRChat\Editor"
3. Find a file called "VRC_SdkControlPanel.cs" and open it in notepad or wordpad (Wordpad preferably)
4. hit ctrl+f and find "20000" the line of code will read, "else if (polycount 20000)".
5. Change "20000" to whatever value you want, I use 100000 as my value limit.
6. Save and reopen Unity and you should be able to publish higher poly avatars.
Any time VRCSDK has an update, you will have to redo these edits.
=Tags=
VRC, VRChat, VR, Avatar, Avatar Creating, VRChat Avatar, Creating VRChat Avatar Rigging, Mesh, Texture, Unity, Unity VRChat, Dead By Daylight, DbD, Dead By Daylight Avatars, Dead By Daylight VRChat, Rigging, VRChat Rigging, Avatar Rigging, VRC Avatar Rigging, Mediafire, Conversions, PSK, FBX, PSK to FBX.