We have created one of the most profitable games of all time by exploiting our players with large numbers of in-game purchases, high recurring subscription prices, and game design that makes microtransactions mandatory.
Thanks to the knowledge from making my last game and the lessons I've learned from watching The Spiffing Brit's video on MMORPG Tycoon 2, I'm attempting to make a billion dollar game.
I ultimately didn't reach this goal at the end of the video, but if I had kept the game running for long enough I would have reached it!